Activity: Silent Snake Bite
Target participation group: Deaf participants
Therapeutic potential of this activity: To encourage and challenge participants to use critical thinking skills and learn to problem solve. To promote nonverbal social interaction among participants. To provide an environment for the use of imagination. To provide participants with a fun leisure activity.
What other groups may benefit from this activity?
Geriatric clients may benefit from this activity by strengthening their critical thinking, reasoning, and problem solving skills.
High functioning children with Autism may benefit from this activity because it requires them to be imaginative.
At-risk youth may also benefit from this activity because it would strengthen their critical thinking and problem solving skills, as well as require them to socialize with others.
What groups may not be as appropriate for this activity?
This activity may not be appropriate for children with Autism who also have sensory integration disorder and have difficulty with textures, as participants are continually touching each other’s hands.
This activity would also not be appropriate for people who have an issue with personal space and contact with others.
Activity description: A thrilling game that challenges participants mentally and emotionally, and it also requires creativity and concentration. This activity is for a group of at least 8 participants.
Instructions/Facilitation:
- 1. Have the group form a circle and close their eyes.
- 2. The facilitator circles the group and selects a “snake” by squeezing an individual’s shoulder.
- 3. The group then opens their eyes and goes around introducing themselves by signing their name and shaking hands (while trying to spot the snake).
- 4. The snake tries to eliminate everyone without getting caught. The snake strikes by injecting poison with their middle finger, while shaking hands.
- 5. A person bit may not die until at least five seconds after they are bit. The more dramatic the death, the better!
- 6. When someone thinks they have discovered who the snake is, they may announce that they know by raising their hand and waving.
- 7. If someone else in the group also thinks they know who it is, they raise their hand and wave their arms. Within 10 seconds, the two of them may make an accusation by both pointing at the person who they believe is it.
- 8. If the person does not get a second, he/she must wait to challenge again, after another person dies.
- 9. If another person does step forward to second the challenge, both point to who they think the snake is on a count of three.
- 10. If they do not point to the same person, or they both point to the wrong person, they both are automatically dead.
- 11. If they select the correct person, the snake is dead and the game is over.
Best leadership style for this activity: Authoritarian leadership style
Where did you find this activity?
I adapted this activity from the activity on the following site. http://www.drexel.edu/rlo/inside/ramanual/Files/Ice%20Breakers.pdf
Where can others find more information on this activity?
Icebreakers, name games, and other activities. http://www.drexel.edu/rlo/inside/ramanual/Files/Ice%20Breakers.pdf
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